Oblivious Cartographer
Game Inteded for the GMTK Game Jam 2020 - Theme: "Out of Conrol"
You are commissioning an adventurer to explore a dungeon for you. As the client you decide how he gets through the dungeon. The problem is your map of the dungeon is blank. You have to lead the adventurer blind through the dungeon. As he explores you will learn more of the dungeon, but each time you give new orders his commission goes up. So you want to get as much movement out of each command, but take enough breaks between to get an idea of what you are sending him into. Be careful if you prove to be an ineffective navigator, the adventurer may stop following your commands.
Each turn you add up to ten commands and the adventure will follow them through. As he moves through you will learn the layout of walls, water, locked gates, etc. Try to find treasure and reach the exit in the least turns possible, because each turn costs gold. The adventure has 4 health, the dungeon has traps and if you lead him into too many he will no longer trust your leadership and may reject a command.
Controls
WASD/Arrow Keys - Add direction to commands
Space Bar- Order Adventure to execute your commands
Updates:
As of 9/1/2020
- Resolved duplicating player bug
- Reduced music volume - felt it was extremely loud
- Changed trap texture
- Removed "out of control" mechanic - didn't feel fun as movement was completely random without any recovery. Now you can simply explore at just the cost of gold.
Known Bugs
Respawning duplicates player - scene management issue, restarting game will resolve
Credits
Ryan Sheeran- Programing
Brandon Sheeran- Level Design/ Write Up
Michael Buksar - Music/SFX
Assets
Dungeon Tileset - Raou - https://raou.itch.io/dungeon-tileset-top-down-rpg
Knight Model - CleanCutGames - https://cleancutgames.itch.io/pixelart-fantasy-characters
Raft Asset from the Original Legend of Zelda
Comments
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I think the half health thing ended up being more annoying and quicker to start than I thought it would be
Yeah definitely not the best mechanic in hindsight. While I think it had potential, the execution wasn't done very well. Certainly a lesson learned.